

I really like the idea of social culture being "frozen" and injected into game experiences. Either way, there will still be people making art-games like this, for people who think differently.

Or they won't, and they continue to hurt themselves financially and mentally. Eventually, people will wise up and start paying for better games that they actually enjoy and stop gambling. People can vote with their wallets at the end of the day. I think that works like these are the real future of gaming. The other article on the front page about video games being boring and predictable should try this game. So what is the reasoning of this culture? Am I just mistaken?

Overall my motto is "4 good hours" of deep work a day will keep me in the green performance-wise. Just establishing that I perform well at work. A CEO at a company I worked at once said of me "I wish we could clone honkycat 5 times to fill these positions." Not to brag. I consistently receive excellence awards at work, get large promotions and raises, and have never been put on a PIP or fired. I take care of myself in my down-time, and during work hours I execute ruthlessly. I practice mindfulness a lot and am constantly trying to optimize my mood and life to stay efficient and happy. I wonder if it is more about not raising quality of living TOO high, as opposed to actual competitive concerns.įor me, I see my work and life as a balance of sharpening the axe and cutting through the tree. I feel like the workaholic culture defies everything we understand about modern productivity and I am surprised it is so celebrated in other cultures. For some time I kept coming back because of the daily challenges and other stuff designed to keep things interesting, but after about one month I decided enough is enough and uninstalled it. So not really realistic, but the need to constantly optimize the network while the game keeps throwing spanners in your works quickly felt like drudgery. I felt this way about an indie game that was actually very well received ( (video_game)), and it was fun for a while, but it quickly grew old: the graphics are rudimentary (not expecting AAA-level stuff of course, but still, simple monochrome vector graphics get boring pretty fast), the gameplay is wildly unrealistic (stations popping up out of nowhere that you have to connect to lines which you can instantly change, even erase and rebuild everything, ad infinitum, trains that can be instantly teleported to a completely different line when needed etc.), and every game inevitably gives you a sense of failure, because sooner or later your network is swamped with passengers and collapses. The devs make money by secretly recording proof of the real winner's true identity, and creates a collage of their adventure on a canvas, selling the result to a billionaire who thinks this whole thing is neat and was in the market for a unique way to launder money anyways.
#Infinifactory room solution free#
The servers of the actual MMO itself are rigged to break on completion setting absolutely everyone free and leaving the lucky winner feeling like they earned a whole pile of clout but they won't be able to prove it because a deluge, thousands, of pre-planned counterfeit footage and testimonies of the game's end are disseminated IRL by the devs which will drown theirs out, and if they didn't keep records or lose them, ideally gaslight them into one day considering that maybe they didn't actually beat the game, maybe there was another ending, or something beyond it because there are some variants and truncations or extensions to the endings depicted.

Spoiler, the world does have to end, because there's a better one outside. But plot twist, the final boss is a tyrannical monster symbolic of the self-destructive extrinsic desire for approval and recognition. They're in a race against time to defeat a burnt out, disappointed emperor who wants to end the world. I'm now imagining an MMO game where these kids ends up on a mystic adventure to collect, deconstruct, and optimize otherworldly entities in order to collect badges and gain power.
